There were some noticeable performance issues on the Xbox 360 version we played the frame rate often slows to a juddery snail's pace when multiple cars collide onscreen. It admittedly looks very pretty on a high-powered gaming desktop, but this is very much a last-gen game the occasional low-quality texture will rear its head in liveries and the car's cockpit views. If you've tuned the AI difficulty to just above your actual skill level (we liked Hard Very Hard was impossibly difficult), podium finishes feel like real victories.Ĭodemasters' EGO engine, which first appeared in F1 2009, returns for Grid Autosport, which means it is stuck on the eight-year-old Xbox 360 and PlayStation 3, as well as the PC. Rubber-banding, where AI cars are artificially slowed down and sped up based on your own skills, does happen, but you'll still have to drive beyond your limits to catch the top drivers. Each one is well modelled with little flourishes like falling autumn leaves, helicopters flying by overhead and night time fireworks displays, although some of the gesticulating, screaming crowd members are hilariously awkward and take away from the game's immersion. Most of the 22 track environments, including Brands Hatch and Yas Marina are accurately modelled on real-world locations, but others are the developers' own creation. The distant sound of the PA system, the pieces of car littering the circuit after the first lap and the track environments work together perfectly to create the feel of a real racing circuit. Unlike Forza Motorsport and Gran Turismo, you actually feel as if you're part of a race. Grid Autosport does a great job at making you feel you're at the centre of the action. Again, the laws that apply to you don't apply to them, and trying to dislodge them in a similar fashion will see you picking up damage controlling your temper and driving sensibly is a prerequisite skill. Once they're committed to a move, though, woe betide anyone who tries to get in their way: attempt to block mid-corner and you'll get a hip-and-shoulder shove and a face full of gravel. It's easy enough to outsmart them by blocking, but we were genuinely surprised by some of the overtaking manoeuvres they were able to pull off. The drivers are fast, unpredictable and ruthless, with no qualms about bumping you out of the way if you make a mistake and, unlike many other games, actually have some overtaking ability. It's just unclear whether this mechanic also applies to the AI drivers the leading cars often take off into the distance at high speed while you're left managing tyre wear, and by the end of the race they're somehow going even faster despite our conservation efforts.ĭespite our endurance woes, the AI in Grid Autosport is among the best we've seen in a racing game. It's a unique handling model that won't please everyone, with the classic Codemasters "floaty" response that sometimes feels as if your controller inputs are dampened by the game, but once you get used to it, you should be able to drive consistently.Įndurance races force you to look after your tyres as they wear - push too hard early on and you'll be struggling for grip come the final couple of minutes. Tuner is by far the least fun of the five, mostly because dull time trial events and difficult and awkward-feeling drifting challenges are scattered amongst the actual races.Įach racing category has different handling traits: open wheel cars have huge grip at high speed but will punish you if you push too hard in slow corners, while touring cars can take a few knocks and slide their way into corners without sacrificing too much time. Touring Cars, Open Wheel and Endurance are the real-world categories while Tuner and Street get a little more creative with street tracks and more arcade-like handling. Many of Grid 2's superfluous additions have been scrapped, including the ability to hire and fire drivers, pick up sponsors and design liveries.Įach of the five racing disciplines has its own subset of car categories. Sponsor objectives still have to be met and rivals need to be put in their place, but it's all simple stuff that doesn't detract from the racing. Campaign mode once again puts you in the race suit of a faceless driver, tasked with picking a team and competing in various racing disciplines.
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